I am wondering how everyone else might have handled this, but We do full wrap labels on cups, and we only show the front facing. Meaning if a clear cup has a logo front and back we only show one at a time, so as to not confuse customers, and give them a better idea of each sides art. The way we did this in the past is we had one label and we used a cutout material but as we recently switched over to GPU mode the Cutaway material is not supported (I hope this temporary). So for example a cup with transparent inks, might have 3 different layers meaning 3 different full wrap labels, but if we want to show 3 different angles that now means I need to have 9 different labels (Layer A,BC at Right, Left, Center) which is very time consuming. now I know ideally to be more realistic we should show the backs of the labels to give a better idea of final product, but that is a fight I have lost, so We need to only show single sides. Has anyone come across something like this before? Any fixes?
P.S. I will also say we are not doing a lot of custom renders. Its usually open Premade scene of Cup and render it with labels. We are not doing a lot of custom because of volume. We are averaging between 200-400 renders in an 8 hour day.
I think I get an idea of what you’re trying to achieve although some images help for me always
Too bad you lost the fight, I would be on your side.
I was thinking if it wasn’t easier to render 3 angles of a cup without any label and 3 angles of a cup with a label. And in Photoshop just stack them and use a quick mask to mask part of the label which might confuse a client.
That would save you a massive amount of work I think. I was also thinking if you could do something with the raymask node but I think that will mainly complicate things more.
Hi Jason,
The Cutaway Material is supported on GPU for KeyShot 11.0 and newer.
I hope this helps.
Synje
Hi @synje.andersen ,
I pointed someone to the page below in the manual a few days ago since he was thinking about investing in CPU or GPU hardware. But here it says Cutaway material is not supported, maybe other things are changed as well:
GPU Mode (keyshot.com)
Hey @oscar.rottink,
The Manuals are version specific.
This particular link goes to the KeyShot 10 Manual, in which there were indeed still more limitations on GPU mode. If you go to manual.keyshot.com you end up on a landing page where you can choose your version. Or if you want the page for the KeyShot 2023 Manual you can find it here.
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Ah that makes sense, I used Google and think I looked for ‘GPU limitations keyshot’. That brings you to the link I posted but you can’t see it’s a very old manual. Maybe the older manuals can get some fixed element top left so it’s clear you’re looking at old stuff.
Does the exclude not work in GPU mode? If I add something to the exclude list it still gets cut away, if it is the only object. As soon as I add a second object the first part just turns grey in the scene.